A downloadable game for Windows and macOS

Buy Now$14.99 USD or more

Wilmot Works It Out is a puzzle building game about completing beautiful images and hanging them in your house.

You play as Wilmot, who likes to unwind from sorting out a warehouse by sorting out puzzle pieces. Yesterday’s puzzle was a snake wearing a hat, but today’s looks like it might be an octopus?  …or maybe that’s a hamburger?

Once complete, you decide where to hang it. Then the mail person delivers a brand new puzzle! Oh dear, this one has a few extra pieces... I hope there wasn’t a mix-up at the puzzle delivery service!

Complete a series of puzzles to unlock new customisation options for your house, including colours, wallpapers, bookcases, and cats. This house is going to feel like a home in no time at all!

Features

  • Assemble more than 60 original puzzles by Hohokum and Flock co-creator Richard Hogg
  • Unlock 7 additional rooms in Wilmot’s house
  • Decorate each room with 20+ unlockable items
  • Adopt a cat or a dog
  • Unlock Marathon Mode: hours of extra organising fun!
  • A gentle, jazzy electronic soundtrack to listen to as you ponder and solve, by composer and sound artist Eli Rainsberry (Wilmot's Warehouse, Flock)
  • Sequel to beloved sort-em-up Wilmot’s Warehouse

Soundtrack by Eli Rainsberry Available Here

Soundtrack Also Available on Bandcamp

Updated 23 days ago
StatusReleased
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorFinji
GenrePuzzle
Tags2D, Casual, Cozy, Funny, Hand-drawn, sequel, Singleplayer, Sokoban, Top-Down, wholesome

Purchase

Buy Now$14.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

wilmot-works-it-out-windows.zip 375 MB
Version 104
wilmot-works-it-out-macos.zip 385 MB
Version 104

Comments

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(+1)

Hello! My wife is a big fan of the previous Wilmot game.

Do you have plans to release it on Nintendo Switch in the near future?

📦🧩 Wilmot Works It Out | Full Demo Walkthrough | No Commentary [EN] 

(+3)

Very happy to see a sequel! A bit sad that there's no co-op. Can you make a 2 to 4 player version?

Is this the same Wilmot that worked in a warehouse? 🥰

Hi! I was playing this game and enjoying it, and then (I was up to season 5 or 6) the game suddenly deleted my saved data?

Specifically, it cleared my game in slot 1 (it now says "start a new game in slot 1") and replaced slot 2 with a save at the very beginning of the game? (There's a "press A to redeliver" note that triggers the very first dialogue with the postwoman from season 1.)

Seems like a weird bug! I was enjoying the game a lot up until that point.

If there's any sort of debug code that'd let me skip back to where I was, that'd be super appreciated - I just finished whichever season ends with the Big Maze.

(1 edit) (+1)

I don't believe there's any skip code unfortunately :( making a note about if that is a support option we can add.

If you email support@finji.co we can potentially check out the save files and try to figure out what happened / if we can restore progress manually though. We never encountered this behavior on this game before but would love to stamp it out! Thanks

What a fantastic game, it’s just so tactile and lovely :D The ending made me ‘aww’ out loud too, bravo.

This is extremely addictive, actually.

(-13)

So, Linux users aren't real people?

(+3)(-2)

just because this comment was so rude i hope they never make a linux version, just to make *your* life slightly more difficult <3

(+1)(-7)

I'm sorry you felt my comment was rude. It was made out of confusion, not contempt.

It's just that I make games and use Linux and it's very easy to make a Linux build. Maybe with some game engines it's more difficult, but from my perspective it just feels strange to not include a Linux version of a fully released game when a Mac version is available. To properly support Mac, you have to join a $100/year developer program an jump through a bunch of hoops. Linux has none of that. To be fair, most people use Windows, so I understand why that's the main platform, but it still feels weird having Mac but not Linux, when Linux is much easier to support.

Also, admittedly, most Windows games are automatically emulated in Linux and work pretty well out of the box, but still.

nobody said that people that use Linux aren't real. them not making a port for Linux does not in any way mean they hate Linux.

(+2)

You're very right that actually producing a Linux build in a lot of game engines is pretty easy. However, since the audience size is positively miniscule, and we still need to QA the linux builds at least a little bit to make sure they work properly, historically it has never been commercially sensible to do this. We still do it with lots of our games, for essentially political reasons. But it is not a sensible thing to do haha. Desire noted regardless! Thank you!

(+2)

...there's another wilmot game? Wow!

Are game controllers supposed to work on macOS? I can't seem to get them to work at least.

Most Bluetooth controllers should work well, and PlayStation controllers should work well over wired.

I couldn't get it to work with mine. The controller works fine on the OS level, but the game did not respond to it at all. Is there any other trick needed there to get it to listen?

(Finished the game on the keyboard by now, and it was great! Keyboard controls felt a bit awkward though compared to playing Wilmot's Warehouse on a controller.)